those who don't intend to run the hardest dungeons on the hardest difficulties. It's a system that has a very high skill ceiling, but also can largely be overlooked for a more casual experience, i.e. The player is served up an array of stats and methods to fine tune their character and builds to suit specific circumstances, through upgrading gear, crafting gems that grant attribute bonuses, and by socketing these gems into the right gear for the best outcome. This is also a title that is unapologetically an RPG. It's a system in general that is highly addictive, as you'll find yourself doing one more dungeon run, completing one last bounty, doing one last challenge, all in the everlasting search for power, alike a traditional Diablo game. This isn't dull in any sense as everything in the game acts as a source of loot, so you're constantly growing in power and becoming a deadlier combatant, even if your core level is taking a little longer to advance. The importance of this system is that the main quest line, new locations, and new class abilities are unlocked when you reach a specific rank, meaning you might have to entertain yourself with Challenge Rifts (timed dungeons), regular dungeons, bounties, or various other activities before you can visit new places. It might seem like quite a fast levelling system at the start, but as you progress past approximately level 22, the amount of XP you need to rank up drastically increases, and it'll start taking you a while, and plenty of activities to continue to raise your core rank. Immortal serves this core experience up well, as it features plenty of unique locations to travel to, such as the Shassar Sea and the Dark Woods, and has plenty of quests, bounties, challenges, and various other avenues to earn experience, loot, and items to aid in your journey of amassing more power and strength. The majority of the gameplay is traditional Diablo, meaning you wander around the world, slaying monsters to get gradually better loot to be able to tackle new, harder challenges.
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